AI Insights · Timothy · September 2022
Top Boxing Games in Dominican Republic: Q3 2022 Performance
Discover the Q3 2022 performance of the top 5 boxing games in the Dominican Republic, including download trends, revenue, and active users.
Overview of Top Boxing Games in the Dominican Republic for Q3 2022
In the third quarter of 2022, the top boxing games on a unified platform in the Dominican Republic showed varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into how these games fared over the period.
Boxing Star: Real Boxing Fight
Weekly Downloads: The downloads for Boxing Star: Real Boxing Fight fluctuated across the quarter, peaking at 492 in the week of July 25 and dipping to 211 in the week of August 29.
Weekly Revenue: The game saw a peak revenue of approximately $151 in the week of August 15. Revenue experienced a downward trend towards the end of the quarter, reaching about $41 by the last week of September.
Weekly Active Users: Active user numbers peaked at 1.7K in the week of July 25 but gradually declined to around 1.1K by the end of September.
MMA Manager 2: Ultimate Fight
Weekly Downloads: MMA Manager 2: Ultimate Fight started strong with 318 downloads in the week of July 4 but saw a significant drop to 49 downloads by the week of August 22.
Weekly Revenue: The highest revenue recorded was $112 in the week of July 18, followed by a steady decline, ending with negligible revenue in the final week of September.
Weekly Active Users: The game had a peak of 359 active users in the week of August 1, but the number decreased to 208 by the end of the quarter.
Slap Kings
Weekly Downloads: Slap Kings maintained strong download numbers, peaking at 1.9K in the week of August 22.
Weekly Revenue: Revenue for Slap Kings was relatively stable, averaging around $20 per week, with a slight dip to $8 in mid-September.
Weekly Active Users: Active users peaked at 6.1K in the week of September 19, indicating a growing interest towards the end of the quarter.
Real Boxing 2
Weekly Downloads: Real Boxing 2 saw a significant increase in downloads towards the end of the quarter, with a peak of 997 in the last week of September.
Weekly Revenue: Revenue remained modest, reaching a peak of $34 in the week of July 11 and stabilizing around $10 towards the end.
Weekly Active Users: Active users surged from 783 in the week of September 12 to 1.6K by the end of September, showing a positive trend.
EA SPORTS™ UFC® 2
Weekly Downloads: EA SPORTS™ UFC® 2 had consistent download numbers, maintaining around 600 downloads per week throughout the quarter.
Weekly Revenue: Revenue was relatively low, peaking at $37 in the week of September 5, with no significant revenue recorded in the last week of the quarter.
Weekly Active Users: Active users remained steady, averaging around 1K per week, with a slight increase to 1.1K in mid-September.
For more detailed insights and further data, visit Sensor Tower.